How to use Nintendo Switch virtual game cards

Letting your loved ones borrow your digital games is a cinch… at least after you finish the setup process.

Nintendo

Nintendo has shaken up how it treats yourdigital gamepurchases. It’s now calling thosevirtual game cards, and it hopes to make it easier for you to share your games across multiple Switch systems. You can even let friends and family members borrow a game you’ve purchased from the eShop so they can play it on their own Switch. Getting things set up is a slightly complex process, but in most cases, you’ll only need to do the tricky stuff once. In any case, we’re here to help.

Thevirtual game card systemwent live on the console on April 30 when Nintendorolled out a major update. The Nintendo Switch 2 (which arrives on June 5) will support virtual game card lending and borrowing as well. Virtual game cards also include any of a game’s associated DLC (i.e. extra downloadable content) that you’ve acquired.

If you haven’t tried out this way of letting your kid, partner or roommate jump into a Switch game you’re not currently playing, sharing a virtual game card is a pretty simple process. We’ll break down how to do that before explaining how to use virtual game cards across two of your own Switch consoles.

When it comes to lending and borrowing virtual game cards, there are a number of caveats you’ll need to be aware of. Sadly, a casual internet acquaintance who lives on the other side of the country won’t be able to borrow a game from your Switch. The virtual game card system is designed for sharing games between friends and family — you’ll need to be on the same Wi-Fi network to make the transfer.

To wit, you can only lend out a virtual game card to another member of your Nintendo Account family group. Both Switch systems will also need to be connected to the same wireless network at the time a game is lent and borrowed.

You can lend out a game for 14 days at a time. While a game of yours is loaned out, you won’t be able to play it on your own Switch. However, if you do decide you want to hop back into that title, you can recall it at any time (which is, perhaps, a way to show a misbehaving child the consequences of their actions). Let’s run through the other key virtual game card lending provisos in bullet points:

  • You can lend out as many as three virtual game cards at a time.
  • A borrower can only take one game at a time, and they can’t borrow from multiple users simultaneously.
  • Similarly, you can only lend out one virtual game card to a given console at any time.
  • If a Switch has users that belong to different family groups, it won’t be able to borrow any virtual game cards.

Got all of that? Cool. Let’s jam through how to actually lend and borrow virtual game cards on the Nintendo Switch.

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How to set up Switch systems to share virtual game cards

Before you actually get started with lending and borrowing virtual game cards, there are a few things you’ll have to do. First, make sure your system software is up to date. You can check that’s the case by going to the Switch home screen, thenSystem Settings > System > System Update. If your Switch isn’t running the latest system software, it will start the update process. Otherwise, you’re golden.

Next, as mentioned, you’ll need to make sure the Switch systems that are going to exchange virtual game cards are on the same wireless network. Once you’ve taken care of that, it’s time to ensure the consoles are in the same Nintendo Account family group, if you haven’t already done so. (A family group can include up to eight account holders, and a role-based system allows for parental controls.)

Slightly annoyingly, you can’tadd a Nintendo Account to a family groupfrom Switch consoles as things stand. You’ll have to set things up onNintendo’s website.

First, sign in to the Nintendo Account that will be the admin for the family group (only one account can be an admin per family group). From there, select “Family group” then either “Add a member” or, if you haven’t set up a family group yet, “Create family group.”

To invite an existing Nintendo Account holder to a family group, first click the “Invite someone to your family group” option (or go through the process ofsetting one up for a child aged 12 or younger, if that’s who you’re adding). Of course, if the person you want to invite to a family group doesn’t yet have a Nintendo Account, they’ll need to set one up.

Next, you’ll need to read a disclaimer about only adding people you know to a family group and then what will happen if either your account or theirs is banned (spoiler, it won’t be a good thing!). After you’ve agreed to the disclaimer and clicked Confirm, you’ll be prompted to enter the email address linked to the Nintendo Account you want to add to the family group. Click Submit when you’re done.

The person you’re inviting to the family group will receive an email. They’ll need to click the verification link, sign into their Nintendo Account if necessary and click “Join family group.” After that person has joined the family group, the admin can assign them a role.

Phew, okay. All of the hard/annoying stuff is out of the way. Save for connecting to the same wireless network, you should only have to do all of that stuff once to make sure a pair of Switch consoles is ready to use virtual game cards. Now for the fun part.

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How to lend and borrow virtual game cards on Nintendo Switch

Nintendo Switch Virtual Game Cards

Nintendo

For the sake of clarity, let’s call the system that’s lending a virtual game card Switch A. We’ll refer to the device that’s borrowing a game as Switch B (calling them Switch 1 and Switch 2 would have made things more confusing!).

Go to the Virtual Game Cards option on the Switch A home screen, then select the user that’s linked to your Nintendo Account. At this point, you’ll need to enter your password or a PIN if you’ve enabled theuser verification setting.

Pick the game you want to lend out from your library of virtual game cards then to goLend to Family Group Member > Select Select a User to Lend To.Select the person you’d like to receive the game, and then click on Lend.

After that, it’s the recipient’s turn to act. On the Switch B, access Virtual Game Cards from the home screen. Choose the user profile for the person that’s receiving the game, and enter the PIN or password if necessary. Then choose the Borrow option. After that, the virtual game card should start downloading, then you’ll be able to play!

You only need to be connected to the same wireless network when you’re actively lending and borrowing (“loading” or “ejecting” to use Nintendo’s terms for it) a virtual game card. You don’t necessarily have to be online to play a game once it’s on your Switch. Nintendo hasa help articlethat should help you address any error messages you encounter as part of the process.

Returning a virtual game card (perhaps so you can borrow a different one from Switch A) is straightforward too. Go to Virtual Game Cards from the home screen, select the relevant user profile, enter the password or PIN if need be. Go to the game, select Return to Family Group Member and then click Return.

This is all perhaps alittle more complicated than it has to be. It probably would have been easier for the Switch B user to receive a notification when Switch A lends a game out to them. Still, the process should be simple enough to run through, especially after you get the hang of it.

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How to use virtual game cards across two Switch units

Nintendo Switch Virtual Game Cards

Nintendo

One other thing you can do with virtual game cards is freely swap them between two of your own Switch consoles, even if one is in sleep mode. Maybe you have a Switch docked in your living room and a Switch Lite you take on the go. This system could be useful in that case. As ever, other users of a Switch console can play any game or DLC that’s installed on the system through their own profile.

To swap virtual game cards from one Switch to another, you first need to link them. First, bring the system that you can already install virtual game cards on (Switch A, we’ll call it) and the other one (Switch B) in close proximity to one another and connect them to the internet. Make sure your Nintendo Account is linked to a user on Switch B as well.

On Switch B, choose Virtual Game Cards from the home screen, then the user that’s linked to your Nintendo Account (again, you’ll need to enter a password or PIN if you have user verification on). Choose a virtual game card that you’d like to add to the Switch B, then go toLoad on This System > Next > Systems Are Close Enough(once you’ve ensured both consoles are within close proximity).

Next, return to Switch A. Again, do thevirtual game cards > user linked to the same Nintendo Account > password/PIN (if necessary)deal. You’ll then see a message about linking to another console. Select the Link option to enable this. After the linking process is wrapped up, click the OK button. You’ll also need to click on Load on This System if such a prompt pops up to load the virtual game card you picked earlier onto Switch B.

And that’s it! After that, you don’t need to keep the consoles in close proximity to each other to load virtual game cards onto either system.

Bear in mind that only two consoles can be linked at a time for this purpose. To set up another console as a new Switch B (we’re still calling it that for the sake of clarity), go through the same setup process again on that device.

Partway through, you’ll see a message on the new Switch B telling you that you already linked two consoles for the purpose of loading virtual game cards. After you read the information about that (and assuming that linking a different Switch is what you want to do), select Unlink next to the console that you want to unlink. Click this button again to confirm.

If you want to play digital Switch games across more than two consoles (perhaps you have one in your den, another in the bedroom and a third at a vacation home?), you may need to use a different method called the online license feature. Nintendo has a help article that’llwalk you through how to set that up.

With either method, there is a significant factor you’ll need to take into account. Save data isn’t automatically shared across each system, so you can’t simply start playing a game on one Switch and continue where you left off on another. To do that, you’ll need to transfer the data manually, either byhaving the two consoles in close proximity to each otherorviathe cloudif you’re a Nintendo Switch Online subscriber.

How to hide virtual game cards on your Nintendo Switch

The Nintendo Switch has been around for over eight years. That’s a long time! Over that period, you may have amassed a large collection of digital games, perhaps making it increasingly difficult to find what you’re looking for. Thankfully, there’s an option to hide (and unhide) virtual game cards in your collection.

To hide one, go to Virtual Game Cards on the Switch home screen and choose the user that’s linked to your Nintendo Account. Highlight the game or DLC you’d like to hide, select Options and then Hide twice to mask that title from your library.

To view a hidden virtual game card, repeat those first two steps, then scroll down and choose the Can’t Find Software? option. From here, you’ll see a prompt to View Hidden Virtual Game Cards. Pick this and you’ll see the full list of hidden game cards.

You can unhide a virtual game card from this section too. Select the particular game, then choose Options and Unhide. It will then appear back alongside your regular library of virtual game cards.

A game card isn’t exactly useless while it’s hidden. You can still download the associated game onto your Switch while a card is hidden or lend it out to others in your family group.

You’ll Need To Link A Phone Number To Use The Switch 2’s GameChat Feature

A woman playing Mario Kart World with her friends on the Switch 2 via GameChat.

Summary

  • GameChat will be a major feature of the Nintendo Switch 2, and it’ll require more than just an NSO membership.
  • As revealed online, to utilize the GameChat feature, you’ll need to register a valid phone number.
  • It’s likely a major safeguard to prevent bad actors from signing up for the service while also creating a digital papertrail for those who do misuse the service.

Two weeks from today, when the Nintendo Switch 2 launches worldwide, one of the biggest features it’ll be touting is GameChat. Remember that mysterious “C” button ahead of the Switch 2 reveal? Well, it’ll help unlock an array of communication features similar to Discord, including the ability to chat with friends and share your screen.

As it stands,the feature will be free until March 2026. After that,you’ll need a Nintendo Switch Online membership, otherwise the “C” button will be rather useless. Now, it’s also been revealed that you’ll need a valid phone number to access the GameChat feature.

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Mario Will Need To See Your Digits Before Letting You Chat

As spotted by multiple users online, the fine print of Nintendo’s GameChat functionality states that “Mobile phone number registration required to use GameChat.”

图像

At the moment, Nintendo has not explained exactly why a phone number is required to access the feature, though there are a few reasons why this is likely the case.

To start, the company likely wants to ensure that arealperson is making use of the feature while also creating a digital papertrail in the event that the feature is abused. In the event that GameChat is abused, then the number and account will be blocked, and without another valid number, the offender won’t be able to access GameChat again.NOTE:It hasn’t been stated whether VOIP numbers are blocked, though that seems fairly likely.

Not only that, but should the feature be seriously or illegally misused, then there’s a phone number attached to the account that could be traced by the authorities. In that same vein, it’ll likely deter those who would misuse the services knowing that there is more than an email address registered to the account.

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Either way, it looks like Nintendo is putting the safety and security of its consumers first. It may sound like an overreach to need a number, but there’s no doubt it’ll help keep bad actors away.

Apple now considers these two iPhone models as ‘vintage’

Not quite obsolete yet

iPhone 7 Plus camera

Apple has updated its list of “vintage” products to include two more iPhone models: the iPhone 8 (in 64GB and 256GB configurations) and the iPhone 7 Plus.

iPhone products vintage worldwide

  • iPhone 4 (8GB)
  • iPhone 5
  • iPhone 6s (16GB, 64GB, 128GB)
  • iPhone 6s Plus
  • iPhone SE
  • iPhone 7 Plus
  • iPhone 8 (64GB, 256GB)
  • iPhone 8 (PRODUCT)RED™
  • iPhone 8 Plus (PRODUCT)RED™
  • iPhone X
  • iPhone XS Max

apple 

Apple adds products to its “vintage” list five years after it stops distributing them for sale. These products will typically not receive routine software updates although they may still get limited security updates.

Vintage products are no longer guaranteed to be repairable at Apple stores or other service providers either. While the company does provide servicing and parts for products up to seven years, that’s only assuming the necessary parts are still available. So, long story short; if you do own a vintage Apple product and it breaks, repairing it could be tricky.

The iPhone 7 Plus was launched in 2016 and was the first iPhone with a dual-lens camera system. It also introduced a solid state Home button (back when iPhones had those) and a jet black color.

The iPhone 7 and 7 Plus attracted some controversy because some models had faulty audio chip issues that led to microphone failure and, eventually, resulted in a class action lawsuit.

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128GB iPhone 8 isn’t vintage yet

iPhone 8 and 8 Plus held side by side

While Apple has added the 64GB and 256GB iPhone 8 models to its vintage list, the 128GB version isn’t included because that launched later on in the product’s lifetime. The iPhone 8 Plus also isn’t on the vintage list yet — apart from the (PRODUCT)RED version — so owners should still be able to get them repaired or serviced without issue.

Following its time on the vintage list, Apple will then classify a product as obsolete — in which case it’s no longer authorized for repair and won’t receive update support. The most recent Apple products to be classed as obsolete are the iPad Air 2 and iPad mini 2. Which is understandable, since both were released over a decade ago.

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Needless to say, if you’re still using an iPhone (or other Apple product) on the vintage or obsolete lists, it’s time to consider upgrading to one of the best iPhones.

Google Chrome Can Now Auto-Change Compromised Passwords Using Its Built-In Manager

Auto-Change Compromised Passwords

Google has announced a new feature in its Chrome browser that lets its built-in Password Manager automatically change a user’s password when it detects the credentials to be compromised.

“When Chrome detects a compromised password during sign in, Google Password Manager prompts the user with an option to fix it automatically,” Google’s Ashima Arora, Chirag Desai, and Eiji Kitamurasaid. “On supported websites, Chrome can generate a strong replacement and update the password for the user automatically.”

The feature builds uponPassword Manager’s existing capabilities to generate strong passwords during sign-up and flag credentials that have been detected in a data breach.

With the automated password change, Google said the idea is to reduce friction and help users keep their accounts secure without having to search for relevant account settings or abandon the process midway.

Website owners can support this feature byadoptingthe following methods –

  • Use autocomplete=”current-password” and autocomplete=”new-password” to trigger autofill and storage
  • Set up aredirectfrom <your-website-domain>/.well-known/change-password to the password change form on their website

>>>Replacement battery for Google Pixel 9 Pro Fold“It would be much easier if password managers could navigate the user directly to the change-password URL,” Kitamura said. “This is where a well-known URL for changing passwords becomes useful.”

“By reserving a well-known URL path that redirects the user to the change password page, the website can easily redirect users to the right place to change their passwords.”

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The development comes as companies are increasingly shifting to passkeys as a stronger alternative to protect accounts from potential takeover attacks. Earlier this month, Microsoftsaidit’s making passkeys the default method when signing up for new customer accounts.

Windows 11 is getting its own version of the Mac’s ‘Handoff’ feature — resume apps across Android and PC!

Microsoft has revealed that it’s bringing “Cross Device Resume” to Windows 11, which will let apps seamlessly sync between Android and PC. The company has now demoed the feature working with Spotify.

Phone Link on Windows 11

Microsoft has detailed a new feature coming soon toWindows 11that will allow app developers to implement “Cross Device Resume” into their apps. This feature is very similar to Apple’s “Handoff” feature available on the Mac and iPhone, which lets apps sync between both devices to easily continue where you left off.

The feature was revealed during aBuild 2025 sessiontitled “Create Seamless Cross-Device Experiences with Windows for your app,” but the session has since been edited to delete the demo showcasing Cross Device Resume.@phantomofearth on Xwas able to spot the session before it was altered.

In the now-deleted demo, Microsoft showcases Spotify as an app that will take advantage of Cross-Device Resume. The demo starts on an Android phone playing a song in the Spotify app.

On Windows, the Spotify app appears in the Taskbar with a phone icon next to it. Hovering over the icon shows that Spotify is currently open on your phone, and clicking the icon will open the Spotify app on Windows and bring you to the same place in the app on your phone.

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Spotify resuming from phone to PC.

You’ll see the app on your phone appear in the Taskbar, letting you easily resume it on Windows with a single click.(Image credit: Microsoft Build 2025)

The seamless integration can even continue playing the song from the exact moment you decided to open the app on your PC, creating a continuous experience across devices.

Spotify was used for the demo in this instance, but itlooks like WhatsAppwill also take advantage of Cross-Device Resume. Third-party developers will be able to integrate this experience into their apps, which Microsoft says will provide another avenue for users to discover their app on Windows.

This isn’t the first time Microsoft has announced Handoff-like features for Windows. In 2020, it announcedProject Rome, a tool that would let developers sync app data between Windows PCs and phones. This new Cross Device Resume feature seems to be a replacement (or continuation) for Project Rome.